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Maya教程:头发的制作(英文)

  • 2022-04-01
  • 来源/作者: PS.ONEGREEN.ORG    / 佚名    
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  Maya教程:头发的制作(英文)

  There are many parts to maya hair dynamics and this tutorial covers the initial styling of it. In this tutorial I create the hair from pulling splines off a nurbs surface and use the history on the surface to control the shape of the hair. I create my hair this way because I've found it to be the best way to style the hair and have the most co

ntrol over it (constraints and simulations are so tedious for basic styling). If i have enough time at some point and enough people are interested, I'll cover rest curves and constraints and the true 'dynamics' of hair but, not in this tutorial. Once the style has been created, simulations can be run for whatever animation purposes.

  Here we go...

  Maya教程:头发的制作(英文)

  We need to define the area of the hair. A good way to do this is to draw curves and loft them into a nurbs surface. Start off drawing a curve and placing it all around the edge of where you want the hair to be.

  Maya教程:头发的制作(英文)

  Here I have all my basic curves in place. I'm not completely happy with the shape so i'll use clusters to control groups of CV's to help f

ine tune my shape.

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  Maya教程:头发的制作(英文)

  Here are the curves after some adjustment.

  Maya教程:头发的制作(英文)

  Now select all the curves and loft. At this point you can delete the curves you made or stick them in a layer and forge

t about them. We're modeling with history here so any isoparms we pull off this surface will control any ammount of new curves we make as well as the final hair.

  Maya教程:头发的制作(英文)

  Now select isoparms from the nurbs surface. Make sure you space them out evenly from where the root of the hairline is so there's no gaps on the scalp.

  Maya教程:头发的制作(英文)

  Once you have all your new isoparms selected, Duplicate Surface Curves.

  Maya教程:头发的制作(英文)

  Here's our hair shape.

  IMPORTANT - you should duplicate this to the other side of the head. For the purpose of this tutorial I'm only working with half the head. If you only work with h

alf the head, you can select the hairs at the end and mirror them to the other side but when you reload the scene, the hairs will be gone so it's important to assign a hair system to the entire head.

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  We're ready to assign a hair system to it. This is a round about way to do this but it works. If we select a curve and 'assign hair system' it wont connect the paintfx to it so we need to create a sphere, assign a hair follicl

e to it, use that follicle to assign the hair system then delete that follicle and finally the sphere. Sound confusing? It's not as bad as it sounds.

  Create a sphere. With the sphere selected go to Hair>Create Hair Options. The settings dont really matter all that much, we're using this as a dummy object we'll delete later.

  Maya教程:头发的制作(英文)

  We use this to t

ransfer the hair system to our curves. Select all the curves that you previously made and go to Hair>Assign Hair System>hairSystemShape1

  Maya教程:头发的制作(英文)

  You should end up with something like this.

  Maya教程:头发的制作(英文)Maya教程:头发的制作(英文)

  At this point, we can remove the sphere and the hair follicle. Dont delete it yet though, we must remove the follicle by painting it out first. To do this select the sphere then go to Hair>Paint Hair Tool Option and change paint mode to Delete Follicles.

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  Maya教程:头发的制作(英文)

  Now paint over any hair follicles you have so remove them. Once they're all gone, you can delete the sphere.

  Maya教程:头发的制作(英文)Maya教程:头发的制作(英文)

  Select the strokes and under the attributes of hairSystemShape you can set the general properties of your hair

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